Fall Guys could revive the rejected content thanks to the squid game

The adorable disorder that is the world of Fall Guys may not seem like a natural match for a death game filled with blood and classified by TV-ma, but once you look how Squid Game is set up, it s difficult not to parallel. The vibrant colors, simplistic games and an identical elimination system make the two ripe franchises for a cross – as unlikely as it may be. But inspiration does not need such chances, and Mediatonic has certainly noted the explosive popularity of Squid Game.

A recent Techradar interview featured the Chief Designer of Fall Guys deploring some of the challenges faced by the structure of the game. The development cycle has led to a ton of abandoned ideas for the purpose of ensuring that only the best reach the summit, and the importance of Squid Game could transform one of these rebuts into the next addition of the game.

Red Light Green Light Scene - Squid Game

Oh, yes, there are certainly many, said Walsh, during a discussion about the abandoned concepts of the game. One of those who appeared recently, again, is Squid Game [which] is now the largest TV show in the world. And it opens with Red Light Green Light, which is something with which we did. And we have never managed to prototype, because we could not really see how it worked.

In a video game, there is something in the movement, it is because in real life, it is very difficult to stay still. But in a video game, just put his joystick. And so at the time, I think we re saying We will never do Red Green Light, it does not make sense. But now, seen how popular Squid Game, I would like us to have another chance in something like this and see if we could do it in Fall Guys.

It is not difficult to understand why the concept has been abandoned, but a renewed interest for an old concept is difficult to ignore. The inherent design challenge to Red Light Green Light is difficult, but does not seem insurmountable. The physics of the game is intentionally banned, so it must be kept something (rather than some An ) could still be more difficult than it seems, especially in the face of possible sabotage by other players. In the end, it s a challenge that only a game designer can solve, but that could lead to sweet interactions between players.

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