Death Stranding 2: Hideo Kojima reacts to the revelations of Norman Reedus, the game really in development?

Even if Hideo Kojima is renowned for being an expert in communication, Norman Reedus gives the impression of being freewheel with Death Stranding 2. Indeed, the one who embodies the hero Sam Bridges recently said that he Is the Kojima Productions teams had started working “sur the second“, leaving little room for doubt. It was not the first time he has expressed the subject on the subject, since in March 2020, the same Norman Reedus had already indicated that he and Kojima-san housed on a new project, before putting a layer The following summer. Following the latest remarks made by his acolyte, Hideo Kojima’s reaction was necessarily expected, and obviously he takes it rather with a smile until almost formalizing things.

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In his tweet, not only he poses alongside Norman Reedus – even displaying with Negan’s studded bat baptized Lucille – but he adds: “_VA in your private room, my friend.” For those who have Not yet had the opportunity to venture into Death Stranding, this famous private room is a central room of the game since this is where Sam Bridges can regain strength and access a whole bunch of other features. In short, it strongly resembles formalization even if it does not confirm anything openly. Note that the shots in question date from November 2018, when the boss of Kojima Productions went to the sets of season 9 of The Walking Dead.

During his interview with the Leo Edit site during which he was questioned on Dath Stranding 2, therefore, Norman Reedus also explained how he had acquired Hideo Kojima.

Guillermo del Toro, who offered me my first role, called me one day to say to me: ‘Hey, there is a guy by the name of Hideo Kojima, he will call you, just tell him yes. ‘ I then replied: ‘How do I tell him yes?’ He replied saying to me: ‘Stop making the idiot and simply tell him yes.’ Then I was in San Diego and Hideo came with a large group of people, he is from Tokyo, and he showed me what he worked on, a game called Silent Hill. I was blown away by what he showed me, and I said to myself: ‘OK, let’s do it!’ It is not a game at the MRS PACMAN; It’s so realistic, it’s so futuristic, it’s so complex and beautiful. I was completely blown away.

It may have taken me two or three years to finish all the Mocap sessions and everything. It requires a lot of work. And then the game was released, and it just won all these awards, and it was huge, so we just started the rest of the game.

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